World Bounds Event
Demonstrates how to listen for the 'worldbounds' event in Arcade Physics to detect when a body hits the edge of the screen and respond based on which side was touched.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('bg', 'assets/skies/space2.png');
this.load.image('arrow', 'assets/sprites/arrow.png');
}
create ()
{
this.add.image(400, 300, 'bg');
this.physics.add.sprite(200, 150, 'arrow')
.setVelocity(200, -200)
.setCollideWorldBounds(true, 1, 1, true);
this.physics.world.on('worldbounds', (body, up, down, left, right) =>
{
const { gameObject } = body;
if (up) { gameObject.setAngle(90); }
else if (down) { gameObject.setAngle(-90); }
else if (left) { gameObject.setAngle(0); }
else if (right) { gameObject.setAngle(180); }
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
pixelArt: true,
parent: 'game-container',
physics: {
default: 'arcade',
arcade: {
debug: false
}
},
scene: Example
};
const game = new Phaser.Game(config);