Kimi K3 is now available in the Phaser Game Agent
Around half the cost per game, with one trade-off: it takes its time.
Read MoreAround half the cost per game, with one trade-off: it takes its time.
Read MoreBy Flowers and Gardening Studio. A story of renewal, resistance and community.
Full Unicode text rendering, and a complete UI system built-in
By Ryukai999. Built in one month on a Galaxy A14.
Your game, your site. One iframe snippet, plays tracked wherever it runs.
Build type-safe, component-based game interfaces with JSX, hooks and flexbox layout.
By Catafractum Games. Playable on mobile, desktop and YouTube Playables.
Dive under the sea, carve a mountain, build a block world. Then copy the prompt.
Phaser 4 is open source and for developers. Phaser AE powers the Game Agent. Here's why they exist and which one you need.
A developer interview with Finley Nye.
Spine is now a first-class citizen in Phaser 4. Plus Mesh2D, stencil APIs, cone lights and more in the 4.2 release.
Video 1 of Scott Westover's Phaser 4 mini course. Free on YouTube.
A samurai platformer where every level is a career milestone. By Gregory Rzeczko.
A custom 3D framework on top of Phaser's affine quads. PS1 aesthetics. Postapocalyptic underground racing.
Phaser 3 for the R ecosystem. No JavaScript required.
A faithful browser remake of the rotating-gate maze chaser, built solo by egofree.
A full physics engine for your 3D games. Objects fall, stack, topple and collide for real.
Tilemaps, base building, a custom battle minigame and an ode to Alan Turing.
Connect your existing AI coding tool to the Phaser Game Agent in one command. From $0.01 per minute.