Phaser 4 Lighting: Dynamic Lights, Self-Shadows and Normal Maps
2D lighting in Phaser 4 is simpler, more powerful, and works on every game object.
Read More2D lighting in Phaser 4 is simpler, more powerful, and works on every game object.
Read MoreOne template. 500 million monthly Reddit users. No app store needed.
One solo dev. A 30km² isometric map. A turn-based agricultural sim built with Phaser, Angular and Java.
4K Art, Overhauled Terrain and a Brand New Comic Builder
Everything you need to know before deciding whether to migrate.
The seventh edition of Gamedev.js Jam just wrapped its biggest year yet. 495 entries, nearly 2,800 developers, and a Phaser Challenge with 15 winners.
Build real games, understand how things work, and actually ship.
A cleaner, more powerful way to handle visual effects in Phaser 4, no more juggling FX and Masks separately.
How a three-person team built a game that lives at the bottom of your screen, and proved that Phaser is far more than a browser game engine.
A beginner-friendly series that guides you from zero to a fully playable browser game using Phaser 4.
A top-down survival prototype where light is your only weapon, available free on itch.io.
After months of beta testing, the full release is officially out.
A stage-based ore mining game by Snack Games, available free on the Verse 8 platform.
The first major point release of Phaser 4 ships cleaner architecture, more powerful mipmap control, and important fixes for the ESM module build.
On staying faithful to a classic, tackling level design, and the power of Phaser Editor.
Everything you need to go from zero to building your first 2D game.
Physics-based swinging where momentum is everything.
The Phaser 4 WebGL renderer has been rebuilt from scratch. Here's what changed.
Every room in the overworld is a level. Every level is made by someone just like you.