Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canvas and WebGL powered browser games.
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HTML5

ufoPhaser Features

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WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile.

Preloader

We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Game Objects to share.

Physics

Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support.

Sprites

Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.

Groups

Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.

Animation

Phaser supports classic Sprite Sheets with a fixed frame size as well as several common texture atlas formats including Texture Packer, Starling and Unity YAML. All of these can be used to easily create animations.

Particles

A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.

Cameras

Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade. Pan around and follow Sprites with ease.

Input

Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Touch, Mouse, Keyboard, Gamepad and lots of useful functions allow you to craft whatever input system you need.

Sound

Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming, volume, playback rates and detuning. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!

Tilemaps

Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser 2 has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support (coming soon to Phaser 3)

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Web First

Phaser exists within the ecosystem of the web browser. It was built to allow you to create web based games and that is where it will always focus. It's a rapidly changing landscape and we're staying on-top of these changes to ensure new browser APIs are supported quickly.

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Issue 122

News & Tutorials

Phaser 3.11.0 Released
Phaser CE v2.10.6 Released
WebGL Tile Extruder
Modern Web Dev Set-up for Phaser 3
FB Instant Games in Phaser
FB Instant Games Tutorial 2
FB Instant Games Tutorial 3
4096 Source Code Released
Knife Hit Tutorial Part 1
Knife Hit Tutorial Part 2
Socket.io Phaser 3 Tutorial
Socket.io Phaser 3 Tutorial Part 2
Phaser 3 Preloader Tutorial
2048 Tutorial Part 1
2048 Tutorial Part 2

Games

Bit Defendir
Impossible Snake
Blob Catcher
Big Bubble Pop
Space Mandala


LATEST NEWS

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19th July 2018

A tutorial on creating a multiplayer blockchain game using Phaser, NodeJS and Ethereum.

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18th July 2018

A simpler multiplayer shooter. Fire flames at the other players, collect health and last as long as you can.

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18th July 2018

Quickly prototype and build the Phaser game you want to make! Develop in Phaser faster than before.

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17th July 2018

A great blog post about developing this iOs and Android game using Phaser and Cordova.

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17th July 2018

A turn-based puzzle rogue-like. Delve through the dungeon, fight the monsters and plunder their treasure!

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16th July 2018

Walk through the dark witch's forest and solve the crossword puzzle! Do you dare?

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16th July 2018

Programação Multiplataforma Com A Biblioteca Phaser.

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13th July 2018

Another massive update lands! With new features for cameras, lighting, texture cropping, tinting and many, many more.

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13th July 2018

Created to celebrate 25 years of the Lenovo ThinkPad can you stop all the hackers stealing your encryption keys as you zoom around the maze?

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12th July 2018

You know the drill. Shoot those balls and match-up the colors to pop them all. Doesn't stop it being infuriatingly addictive though!

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11th July 2018

Stack-up the blobs, avoid the mines and try to free them into the UFOs in this superb little action game.

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10th July 2018

Carefully choose from the ancient stones around the mandala to try and unlock those that are still sealed.

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It's snake, but not as you know it! Rotate your way around the level, eating the applies and avoiding yourself and the walls.

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29th June 2018

A complete Phaser 3 and JavaScript Game Development package. 9 courses, 119 lessons and over 15 hours of video content. Learn to code and create a huge portfolio of cross platform games.

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13th June 2018

The single biggest update to Phaser 3 yet. It brings hundreds of features, including multi-touch, physics updates, gamepads, new API templates and lots more.

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The latest version of Phaser CE is out with bug audio fixes and TypeScript updates.

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25th May 2018

Phaser 3 continues to evolve and this release brings some important updates regarding canvas focus, new camera lerp support, new physics settings and lots of fixes.

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24th May 2018

In part 2 of creating a multiplayer game with Socket.io and Phaser 3 it adds player removal, input and collectibles.

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21st May 2018

Creating a basic multiplayer game with Socket.io and Phaser 3.

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18th May 2018

Re-create the game Knife Hit in Phaser 3. This time adding in hitting other knives.

The Phaser community is huge, prolific, friendly, and awesome!
Brand new content is added daily. From game releases, to videos and tutorials.

QUICK START GUIDE

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1. Download

Download Phaser and work locally or develop in the cloud. It's up to you!

Download Phaser
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2. Setup

Get started with our guides:

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3. Create!

Share your game and get support from our friendly community.

Join the Community
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Games made with Phaser

Thousands of games are made with Phaser. Here are some recent favorites:

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