Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canvas and WebGL powered browser games.
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ufoPhaser Features

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WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile.


We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Game Objects to share.


Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support.


Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.


Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.


Phaser supports classic Sprite Sheets with a fixed frame size as well as several common texture atlas formats including Texture Packer, Starling and Unity YAML. All of these can be used to easily create animations.


A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.


Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade. Pan around and follow Sprites with ease.


Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Touch, Mouse, Keyboard, Gamepad and lots of useful functions allow you to craft whatever input system you need.


Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming, volume, playback rates and detuning. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!


Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser 2 has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support (coming soon to Phaser 3)

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Web First

Phaser exists within the ecosystem of the web browser. It was built to allow you to create web based games and that is where it will always focus. It's a rapidly changing landscape and we're staying on-top of these changes to ensure new browser APIs are supported quickly.

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Issue 133

News & Tutorials

Retro Highscore Table Tutorial
Circle vs. Line Segment Tutorial
Phaser UI Tools
Facebook Instant Games Leaderboards Tutorial
Circular Endless Runner Tutorial
Down the Mountain Tutorial Part 2
Making Games in Phaser 3 - Part 2
Phaser 3 Game Development Course


Fireboy and Watergirl
Math Mahjong Relax
Tap Tap Plane
Booster Space
Beehive Blitz



The first in a series of long-form tutorials covering the process of creating a Facebook Instant Game with Phaser 3.


A comprehensive tutorial with example code on how to create texture atlases for Phaser 3 with Texture Packer.


In part 4 of this comprehensive tutorial series it covers creating a game overlay in React.


A brand new Udemy course comprising 153 lectures, 4.5 hours of video and 29 resources.


In part 3 of this comprehensive tutorial series it covers handling input and game logic.


The full set of slides from Jesse Harlin's talk at ThunderPlains conference about Phaser 3.


The Phaser Backer Examples are now available including a Scrollbars component, Scene Builder and Swipe Gestures.


In part 2 of this comprehensive tutorial series it covers creating a fully interactive level.


DesignCode have a brand new step-by-step course available about creating a fun game in Phaser 3.


A comprehensive tutorial series on creating the classic game Sokoban in Phaser 3.


Learn how to create and display ads in your Facebook Instant Games using the Phaser 3 Plugin.


A tutorial on creating a library of Text Styles for use in Phaser 3 games.


A tutorial on creating your own Text Button Game Object in Phaser 3.


A comprehensive tutorial on creating a tower defense game in Phaser 3.


A minimal template combining Phaser 3, Electron, TyperScript and Parcel to bundle it all together.


Take control of the two titular heroes as they venture into the Crystal Temple on a gem grabbing, puzzle infested quest.


Learn how to create and use Leaderboards with the Facebook Instant Games Plugin for Phaser 3.


Just tap to keep your plane in the air, collect the stars and unlock the intro sequences.


A new multi-part tutorial on creating a retro styled high-score table in Phaser 3 with modern inputs.


The asteroid survival game! Can you take out the other players and the rocks in this space blasting IO game?


This is a traditional solitaire game where you must take apart the construction made of dice.


The 6th annual GitHub game jam has started - get involved and check out our Phaser resources.

The Phaser community is huge, prolific, friendly, and awesome!
Brand new content is added daily. From game releases, to videos and tutorials.


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1. Download

Download Phaser and work locally or develop in the cloud. It's up to you!

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2. Setup

Get started with our guides:

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3. Create!

Share your game and get support from our friendly community.

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Games made with Phaser

Thousands of games are made with Phaser. Here are some recent favorites: