Phaser Features
Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile.
We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Game Objects to share.
Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support.
Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!
Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.
Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.
Phaser supports classic Sprite Sheets with a fixed frame size as well as several common texture atlas formats including Texture Packer, Starling and Unity YAML. All of these can be used to easily create animations.
A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.
Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade. Pan around and follow Sprites with ease.
Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Touch, Mouse, Keyboard, Gamepad and lots of useful functions allow you to craft whatever input system you need.
Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming, volume, playback rates and detuning. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!
Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.
Phaser 2 has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support (coming soon to Phaser 3)
We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.
Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.
We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.
Phaser exists within the ecosystem of the web browser. It was built to allow you to create web based games and that is where it will always focus. It's a rapidly changing landscape and we're staying on-top of these changes to ensure new browser APIs are supported quickly.
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News & Tutorials
Phaser 3.13.0 Released
Phaser Editor 1.5.2 Released
Modular Game Worlds in Phaser 3 Part 5
How to create a turn-based RPG in Phaser 3 Part 2
Phaser 3 Particle Editor
RobotlegsJS Phaser 3 Integration gets boosted
Games
Mini Mr. Driller
Moto X3M
Explorer Academy: Crack the Code
Online Solitaire
3 Minute Adventure
In the next part of the tutorial series learn how change the size of each slice of the wheel.
In this part of the tutorial series you learn how to add gradients, rings and an inertia effect to your wheel.
Shape shift between three unique aliens as they work together to solve the puzzles in this addictive platformer.
Show your support for Phaser by adorning your laptop or office with this pack of high quality Phaser branded stickers!
Create Progressive Web Apps and Offline-First Phaser games in this tutorial.
A beautifully presented remake of the classic board game. Sink their ships before they sink yours!
Build a wheel of fortune for your Phaser games in only a few lines. Draw the wheel on the fly with large room for customization.
Manage a city near the sea, building sea walls and looking after the people in order to make your home prosperous.
The latest version of Phaser CE is now available with updates including compressed texture support, audio pause fixes and more.
What happens when six people work on a game, one person at a time, with nobody knowing what they would do until they got it?
The latest release includes some important fixes, Tiled 1.2 and multi tileset support, Matter physics updates and lots more!
This release introduces the Facebook Instant Games Plugin, the new Shape Game Object, Point Event updates, Camera Shaders and more!
You may be on two wheels, but you'll spend most the time airborne in this fantastic 25-level physics based bike racer.
Make a complete physics puzzle platform game in part give of the most comprehensive, well written and illustrated tutorials on tilemaps.
The best Phaser IDE gets another update adding features to the texture packer, a new asset pack editor and more.
Adventure, danger, and a thrilling global mission await 12-year-old Cruz Coronado at the Explorer Academy.
Play a game of solitaire every day in the next game in the Cool Logic series!
Learn how to make a turn-based RPG game. In this part you create the battle scene and fight sequence.
A comprehensive GUI for editing all of the various Phaser particle and emitter properties.
The Phaser community is huge, prolific, friendly, and awesome!
Brand new content is added daily. From game releases, to videos and tutorials.

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