Phaser Features
Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile.
We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Game Objects to share.
Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support.
Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!
Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.
Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.
Phaser supports classic Sprite Sheets with a fixed frame size as well as several common texture atlas formats including Texture Packer, Starling and Unity YAML. All of these can be used to easily create animations.
A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.
Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade. Pan around and follow Sprites with ease.
Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Touch, Mouse, Keyboard, Gamepad and lots of useful functions allow you to craft whatever input system you need.
Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming, volume, playback rates and detuning. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!
Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.
Phaser 2 has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support (coming soon to Phaser 3)
We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.
Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.
We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.
Phaser exists within the ecosystem of the web browser. It was built to allow you to create web based games and that is where it will always focus. It's a rapidly changing landscape and we're staying on-top of these changes to ensure new browser APIs are supported quickly.
10,000+ developers read our weekly newsletter
News & Tutorials
Phaser 3 9-Slice Plugin
Gothicvania Cemetry Pack
Modular Game Worlds in Phaser 3 Part 2
Yeah Bunny Tutorial
Data URI Tutorial
FB Leaderboards Tutorial
Games
Mafia Billiard Tricks
Hyperdiver
Mondo Hop
Exoplanet Express
Avengers Infinity War
In the second part of re-creating the hit iOS game, you learn how to change the target speed.
It's snake, but not as you know it. Grab the food, grow and avoid the baddies in this fun game.
Kill all the enemies, buy upgrades and survive as a bounty hunter in a rotating world.
An in-depth look at all of the work taking place and the new features in Phaser Editor 2
Learn how to handle jumping on enemies heads in this Arcade Physics tutorial.
Part two of one of the most comprehensive, well written and illustrated tutorial on tilemaps in Phaser 3. This time, dynamic worlds.
Can you take on the Mafia family in a game of billiards? There are trick shots, timed challenges and full matches to beat them all in.
Create a platformer inspired by the iOS game Yeah Bunny in Phaser 3 with Arcade Physics.
Take control of your spaceship and start new journey to far stars in this rogue-like sci-fi crawler.
How to integrate Facebook Instant Games API in your Phaser game – managing leaderboards.
A powerful and easy-to-use new 9-slice plugin for Phaser 3 with docs and examples.
Take on the role of Captain America or the Black Widow in this gamified playable.
A complete game art assets pack to build Castlevania style games with sample Phaser source included.
A modern version of Lunar Lander. Navigate the level, burn fuel and be careful with your precious cargo.
Demons scourer this land, to defeat them you must use the magic you have learned as a true warrior.
A comprehensive tutorial on converting Flash games to Phaser and how to get the best out of it.
A source code example and explanation about using palette swapping on a Sprite Sheet in Phaser 3.
The Phaser community is huge, prolific, friendly, and awesome!
Brand new content is added daily. From game releases, to videos and tutorials.

Download Phaser and work locally or develop in the cloud. It's up to you!
Download Phaser
Thousands of games are made with Phaser. Here are some recent favorites: