Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canvas and WebGL powered browser games.
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HTML5

ufoPhaser Features

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WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile.

Preloader

We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Game Objects to share.

Physics

Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support.

Sprites

Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.

Groups

Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.

Animation

Phaser supports classic Sprite Sheets with a fixed frame size as well as several common texture atlas formats including Texture Packer, Starling and Unity YAML. All of these can be used to easily create animations.

Particles

A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.

Cameras

Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade. Pan around and follow Sprites with ease.

Input

Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Touch, Mouse, Keyboard, Gamepad and lots of useful functions allow you to craft whatever input system you need.

Sound

Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming, volume, playback rates and detuning. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!

Tilemaps

Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser 2 has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support (coming soon to Phaser 3)

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Web First

Phaser exists within the ecosystem of the web browser. It was built to allow you to create web based games and that is where it will always focus. It's a rapidly changing landscape and we're staying on-top of these changes to ensure new browser APIs are supported quickly.

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Issue 147

News & Tutorials

Phaser Editor 2.1.0 Released
New Quest AI Tutorial
Extend a Sprite in Phaser 3 Tutorial
Phaser Custom Build Tutorial
One Giant Leap Game Jam

Games

Stranger Things: Monster Flash
Junior Chess
John Wick Inception
Generic Space Shooter
Monarchies of Wax and Honey


LATEST NEWS

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The first in a series of long-form tutorials covering the process of creating a Facebook Instant Game with Phaser 3.

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A comprehensive tutorial with example code on how to create texture atlases for Phaser 3 with Texture Packer.

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19th June 2019

Adding deadly fire to the game and making it more fun to play by reducing the players hitbox.

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18th June 2019

In the next part of this series Emanuele adds in a scrolling parallax background.

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17th June 2019

Carrying on from the Gravity tutorial it's time to make things jump!

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17th June 2019

A wide range of checkmate puzzles across two different game modes ensure hours of mental activity for chess fans!

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14th June 2019

In part 2 of the series learn how to add Socket.io and server logic for adding and removing players.

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13th June 2019

A JavaScript class to handle same-game logic and a Phaser 3 implementation example.

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13th June 2019

A combat based RPG spread over a huge map. Imagine Harry Potter mixed with Pokemon!

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12th June 2019

A portable, modular console you build yourself, capable of running Phaser games directly.

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11th June 2019

Beware of the depths as you swim down into the darkness in order to try and get your eggs back.

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11th June 2019

A blog post detailing the process of converting a legacy Flash game to HTML5 and the tools available.

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10th June 2019

A mini tutorial all about using gravity and sound effects in Arcade Physics.

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10th June 2019

A charming puzzle platform game in which you have to get the toy bunny to the little girl for her birthday.

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A pixel art arcade action game harking back to the era the Netflix show is set in. Grab your camera and shoot your way through the monsters.

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A massive new release of the best Phaser IDE ever created is now available, including stunning new features and updates.

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A new tutorial on how to reduce the file size of your Phaser bundle by creating a custom build.

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A cute chess game designed specifically to help teach the younger generation how to play this classic.

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Learn how to create a Phaser game with Quest using their online tool and art templates.

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We're professionals now, John. Blast away the enemies that rush you, avoiding their fire and hunting down the rifle and shotgun power-ups.

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Create a space themed game to celebrate the moon landings.

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Lay waste to the oncoming aliens as they attack in a variety of waves, with end of level bosses and more to encounter.

The Phaser community is huge, prolific, friendly, and awesome!
Brand new content is added daily. From game releases, to videos and tutorials.

QUICK START GUIDE

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1. Download

Download Phaser and work locally or develop in the cloud. It's up to you!

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2. Setup

Get started with our guides:

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3. Create!

Share your game and get support from our friendly community.

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Games made with Phaser

Thousands of games are made with Phaser. Here are some recent favorites:

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