Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canvas and WebGL powered browser games.
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ufoPhaser Features

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WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile.


We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Game Objects to share.


Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support.


Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.


Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.


Phaser supports classic Sprite Sheets with a fixed frame size as well as several common texture atlas formats including Texture Packer, Starling and Unity YAML. All of these can be used to easily create animations.


A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.


Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade. Pan around and follow Sprites with ease.


Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Touch, Mouse, Keyboard, Gamepad and lots of useful functions allow you to craft whatever input system you need.


Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming, volume, playback rates and detuning. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!


Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser 2 has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support (coming soon to Phaser 3)

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Web First

Phaser exists within the ecosystem of the web browser. It was built to allow you to create web based games and that is where it will always focus. It's a rapidly changing landscape and we're staying on-top of these changes to ensure new browser APIs are supported quickly.

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Issue 140

News & Tutorials

Phaser 3.16.2 Released
Phaser Backer Examples February 2019
Phaser CE v2.12.0 Released
Phaser Editor 2 Tutorial
Level Select Screen Tutorial
Warped City: Cyberpunk Art Kit
Understanding Frame-based vs. Time-based Games


Habbo Clicker
Xevious Mini
Cricket Hero
Garfield ABC Tracing
Emoji Pet



The first in a series of long-form tutorials covering the process of creating a Facebook Instant Game with Phaser 3.


A comprehensive tutorial with example code on how to create texture atlases for Phaser 3 with Texture Packer.


A new beginners tutorial series of animated videos on getting started with Phaser 3.


Hop on your bike, ride and jump. Execute stunts perfectly, avoid obstacles and reach the end safely in this manic extreme racing challenge.


A comprehensive 5 part tutorial on creating a shoot-em-up in Phaser 3.


A new Phaser 3 version of this tutorial about creating a game based on the iOS game Magick.


The Legend of the Looter and the Incredible Backpack that never runs out of space! A highly playable fast-paced dungeon treasure crawl.


Blast down the infinite waves of incoming drones in this superbly fast-paced shooter. It starts out peaceful, but ends anything but.


Why shaders are cool and how to use them in Phaser 3.


The life of a janitor is never easy. But it's especially hard when there are 99 floors of monster and rat infested hell to try and clear away!


A new beginners tutorial series of animated videos on getting started with Phaser 3.


The February Phaser Backer Examples are now available including distance constraints, a Matter JS cannon and pixel tricks.


A high priority point release that addresses issues with fullscreen mode, input events and others in 3.16.0.


Take flight with Justin Beaver! Control his ascent as he soars into the sky, collecting as many coins as he goes.


The first FullStack conference in NYC features a game creation session with Phaser.


A quick-start guide to getting running with Phaser Editor 2 and Phaser 3.


We invite you to manage your own hotel, filled with amazing rooms, objects and crazy guests in this new experience set in the Habbo universe.


A faithful conversion of the 1982 Namco classic arcade game. Shoot and bomb your way through the alien invasion.


Build a complete level selection screen with pagination, stars, locked levels, swipe control, pagination buttons, saving level progression, tweens and more.


The latest version of Phaser CE is now available with updates to the Creature runtime, audio fixes and camera features.


The latest release of Phaser 3 is now available and it's the single biggest update ever, with hundreds of new features and fixes across the whole codebase.


A game for children to practice letter formation, encouraged by the loveable Garfield and friends.

The Phaser community is huge, prolific, friendly, and awesome!
Brand new content is added daily. From game releases, to videos and tutorials.


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1. Download

Download Phaser and work locally or develop in the cloud. It's up to you!

Download Phaser
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2. Setup

Get started with our guides:

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3. Create!

Share your game and get support from our friendly community.

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Games made with Phaser

Thousands of games are made with Phaser. Here are some recent favorites: