Seasoned dev or complete beginner? We've got learning resources for you. Documentation, books, videos and stacks of 3rd party tutorials. Keep coming back because new content is added daily!

Online Code Editor

The Phaser Sandbox allows you to code games in your browser without having to download or install anything.

The powerful editor features Phaser code assists, JavaScript snippets and lots of the features you've come to love in editors like Sublime and Brackets.

Latest Tutorials

The Phaser community is great at sharing knowledge. Here are the most recent tutorials:

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22nd May 2017

A short tutorial on configuring IntelliSense for Phaser in Visual Studio Code.

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19th May 2017

This Phaser plugin helps make your game responsive and free of black bars.

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18th May 2017

Create a 10 level prototype based on the hit iOS game Zhed.

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17th May 2017

A player controlled Game Object with movement controls based on Link from the Zelda games.

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16th May 2017

In Part 3 of this new video based tutorial course learn about collision detection and user input.

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15th May 2017

A player controlled Game Object with built-in movement, jumping and health handling.

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12th May 2017

In Part 2 of the series you learn how to add pickups, triggers and path finding.

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11th May 2017

Part 1 of a new TutsPlus series on creating isometric game worlds in Phaser.

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10th May 2017

从零到一:用Phaser.js写意地开发小游戏(Chapter 1 - 认识Phaser.js)

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9th May 2017

In Part 2 of this new video based tutorial course it looks at interacting with your game.

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5th May 2017

A plugin to integrate both Google Adx and A4G video pre-roll ads into your games.

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4th May 2017

In this part of the series the game swaps from using hardcoded level data to loading it in from Tiled.

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3rd May 2017

Part 1 of a new video based tutorial course on making a Phaser game.

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1st May 2017

The game is evolved, adding unlimited Undos and level solving.

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28th April 2017

Emanuele takes his Sokoban game and adds swipe controls and Phaser CE support.

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26th April 2017

Level up your Phaser games with ES6 in this new tutorial.

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25th April 2017

A tutorial about constraining wheels to a truck, increasing grip, and creating a bouncy chassis effect.

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24th April 2017

How to create a nice neon effect for a title screen.

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18th April 2017

In this tutorial you'll learn how to make your MMO scale better, using Phaser Quest as an example.

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17th April 2017

A tutorial on how to handle client synchronization in real-time multiplayer games like Phaser Quest.

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14th April 2017

An article explaining how the server keeps track of the latency of all connected players in Phaser Quest.

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13th April 2017

How to make a game using P2 physics to create non-rectangular collision.

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11th April 2017

A tutorial on how to smoothly transition from one Phaser State to another.

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10th April 2017

The final tutorial in the series on making responsive games, this time offering different layouts per orientation.

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The second tutorial in the series on making responsive games.

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Part 1 in a new series of tutorials on how to Make a responsive Phaser game.

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The complete 'Make a platformer' games workshop is now available online.

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A new tutorial series on creating a game like Pudi, a mixture of match-3 and Tetris.

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A project aimed to help you when building Phaser plugins.

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31st March 2017

In part 3 the card code created so far is turned in to a simple game.

Official Tutorials

Here's a collection of official Phaser tutorials:

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Performance
25th November 2016

How to take advantage of the new features in Phaser CE to improve game rendering performance.

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Motion
2nd March 2015

This time we're exploring a way to create waveforms, or paths for your baddies to follow.

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shoot-em-up
23rd February 2015

The whole point of a shoot-em-up is of course shooting things. For this you need bullets. Lots of them.

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Action
13th February 2015

You are standing back to back. You take 10 paces, turn and reach for your guns. How quick are you? Can you shoot first?