Geometry Dash Web Demo Runs on Phaser
One of the most played games in the world has an official web demo built with Phaser.
One of the most played games in the world has an official web demo built with Phaser.
Nobody has ever shipped a game framework with a function called grapplingHook()
A puzzle-platformer where you place arrows to guide a robot through industrial levels.
From a blue square to a fully polished pirate beat em up. Not a single line of code written by hand.
Write your first GLSL shader in Phaser 4, or migrate one from v3, with a cleaner API and no pipeline wrestling.
Built with Phaser 3.90 by a three-person team in 13 days.
A full endless runner in about 440 lines of code, covering the essentials of game development.
From a wobbly attic experiment to 4 million players, a Steam release and a big anniversary party.
Six levels, 26 achievements, and one snake that will ruin your afternoon.
How indie developer Jopel Mandac turned a viral Philippine Senate chase into a browser game using Phaser in four nights.
Roguelite progression, redesigned menus and a new high score system.
SpriteGPULayer: one draw call, one million sprites, up to 100x faster.
A robot awakens in a ruined world. Built solo with Phaser in 13 days.
No experience. No plan. Just Phaser, 27 days, and a $15,000 grand prize.
How to use Git locally to protect your Phaser project. No GitHub required.
Your entire studio, running in a browser tab. No installs, no setup — just open it and start building.
Physics puzzles, machine building and Bauhaus aesthetics. Built in 13 days.
Rooms, actors, auth and reconnect. Everything your multiplayer game needs, ready to go.