Game development once required C++ mastery and expensive tools. Today, Phaser and JavaScript make building retro games accessible to anyone who can open a browser.
Phaser Game Structure
Every Phaser game contains four core components:
- Config object with basic settings
- Scenes for different game states
- Game objects like sprites
- Systems for physics and collision detection
Three main functions power gameplay. Preload loads assets. Create runs once at scene start. Update runs 60 times per second.
Development Tools
- Visual Studio Code provides the development environment.
- Pixelator creates pixel art sprites.
- Tiled exports level designs as JSON. Phaser Editor offers starter templates.
- Itch.io supplies sprite sets, tools, and community resources.