Game development once required C++ mastery and expensive tools. Today, Phaser and JavaScript make building retro games accessible to anyone who can open a browser.

Phaser Game Structure

Every Phaser game contains four core components:

  • Config object with basic settings
  • Scenes for different game states
  • Game objects like sprites
  • Systems for physics and collision detection

Three main functions power gameplay. Preload loads assets. Create runs once at scene start. Update runs 60 times per second.

Development Tools

  • Visual Studio Code provides the development environment.
  • Pixelator creates pixel art sprites.
  • Tiled exports level designs as JSON. Phaser Editor offers starter templates.
  • Itch.io supplies sprite sets, tools, and community resources.

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