Phaser 4 Custom Shaders: Add Visual Effects to Any Game Object
Write your first GLSL shader in Phaser 4, or migrate one from v3, with a cleaner API and no pipeline wrestling.
Write your first GLSL shader in Phaser 4, or migrate one from v3, with a cleaner API and no pipeline wrestling.
SpriteGPULayer: one draw call, one million sprites, up to 100x faster.
Your entire studio, running in a browser tab. No installs, no setup — just open it and start building.
2D lighting in Phaser 4 is simpler, more powerful, and works on every game object.
Everything you need to know before deciding whether to migrate.
The seventh edition of Gamedev.js Jam just wrapped its biggest year yet. 495 entries, nearly 2,800 developers, and a Phaser Challenge with 15 winners.
A cleaner, more powerful way to handle visual effects in Phaser 4, no more juggling FX and Masks separately.
After months of beta testing, the full release is officially out.
The first major point release of Phaser 4 ships cleaner architecture, more powerful mipmap control, and important fixes for the ESM module build.
The Phaser 4 WebGL renderer has been rebuilt from scratch. Here's what changed.
25 teams, one theme, and 24 hours to build a game from scratch.
Tales from the Pixel Mines by Ben Richards — Phaser World Issue 231
10 Phaser Editor Pro annual subscriptions and 5 Vampire Survivors bundles waiting for you.
Tales from the Pixel Mines by Ben Richards — Phaser World Issue 230
Tales from the Pixel Mines by Ben Richards — Phaser World Issue 229
Light, Noise, and Color - Making 2D Look Impossibly Good
Tales from the Pixel Mines by Ben Richards — Phaser World Issue 228
OpenAI showcases their stunning new GPT 5.4 model by creating a turn-based tactical RPG with Phaser