Games with a Hook Hackathon Winners: Cattack! Takes Best Use of Phaser
Five of the fourteen winning games were built with Phaser. Meet them, and the people who made them.
Five of the fourteen winning games were built with Phaser. Meet them, and the people who made them.
Your game, your site. One iframe snippet, plays tracked wherever it runs.
Phaser 4 is open source and for developers. Phaser AE powers the Game Agent. Here's why they exist and which one you need.
Spine is now a first-class citizen in Phaser 4. Plus Mesh2D, stencil APIs, cone lights and more in the 4.2 release.
A full physics engine for your 3D games. Objects fall, stack, topple and collide for real.
The 3D renderer just got a major upgrade. Live now for every new game.
Tell our agent what you want to play. It builds the whole thing: code, art and sound, start to finish.
A minimal, self-contained starting point for third-party Phaser Editor v5 plugins.
New rendering tools: stencils, textured meshes, cone lights, and more
Build a community game with Phaser for Reddit, ship it to millions of users, and compete for a share of $40,000 USD in prizes.
Write your first GLSL shader in Phaser 4, or migrate one from v3, with a cleaner API and no pipeline wrestling.
SpriteGPULayer: one draw call, one million sprites, up to 100x faster.
Your entire studio, running in a browser tab. No installs, no setup — just open it and start building.
2D lighting in Phaser 4 is simpler, more powerful, and works on every game object.
Everything you need to know before deciding whether to migrate.
The seventh edition of Gamedev.js Jam just wrapped its biggest year yet. 495 entries, nearly 2,800 developers, and a Phaser Challenge with 15 winners.
A cleaner, more powerful way to handle visual effects in Phaser 4, no more juggling FX and Masks separately.
After months of beta testing, the full release is officially out.