We can't have Phaser v4 stealing all of the limelight! So we're happy to present the latest Phaser v3 release. This version brings several developer-friendly features that make game creation smoother. The standout addition is rounded corner support for Rectangle Shape Game Objects through the new setRounded() method, giving developers more visual flexibility without custom graphics. Audio capabilities get a boost with Firefox fallback support for positional audio, ensuring the WebAudioSound follow feature works consistently across browsers.

Under the hood, Phaser 3.90 addresses multiple stability issues that were affecting developers. The EXPAND scale mode now properly handles ultra-wide displays by clamping canvas size, preventing performance issues on landscape monitors. Several physics bugs have been squashed, including fixes for immovable circle objects being pushed by polygons and collision mask handling within physics groups.

Text rendering received particular attention in this release, with fixes for a Chrome 134/Edge 134 bug that prevented proper rendering when switching between right-to-left and left-to-right text objects. Additional improvements include proper frame duration handling in animations, corrected Grid object line width rendering in WebGL, and fixes for loading audio from Base64 data URIs.

You can download it from GitHub or npm where you'll also find the full Change Log.

It should be a drop-in replacement for any v3.88 game. As we're days away from the release of Phaser v4 this is likely the last version in the v3 tree. It was a crazy adventure that started way back in 2018 and we've been working and improving it ever since.

Download Phaser v3.90