Here is a summary of all the cool things that have been happening over the past couple of months
Massive mobile performance gains and memory optimizations mark the last RC before the official v4 launch
Rounded rectangles, enhanced audio support, and critical bug fixes arrive just in time for summer
The sixth yearly edition game jam.
Get Ready for the 30-Second Game Jam Challenge!
Esoteric Software latest spine-phaser runtime upgraded to support Phaser v4!
Polish, polish, polish as we stride towards the final release version of the next generation of Phaser.
A Unity inspired lightweight, TypeScript-based entity component system for Phaser games.
The latest version of Phaser brings lots of fixes and fully syncs the v3 API
Submit your Phaser game for a chance to Win 4 x $250 Cash Prizes!
Support for Phaser 4, a revamped Start Page and a fresh lick of paint in this latest update!
Camera System Rewrite Headlines Major Improvements
Bones, Bodies, and Better Prefabs: Phaser Editor 4.10.0 Brings Spine Animation Preview, Box2D Flexibility, and Component Customization
From Color Sorting to Pachinko: Use our New Templates for Faster Game Creation
Create a new game for the Reddit community to share in the $36k prize pool
Visually integrate Box2D physics directly into your games with this massive Phaser Editor update!
As we get closer to launch this new version includes multiple renderer fixes and improvements
A major new update is now available, including over 40 important fixes and enhancements.
1+ Million GPU Animated Sprites? Yes please!
Core Rendering Engine Fixes in this latest Beta Version
A jam for those looking to get into onchain gaming
The final release of the year introduces the new Filters Component and more fixes.
A free, high-performance, industry-standard 2D physics engine built on Box2D v3.
Enhancing Your Workflow with Compressed Textures, Asset Management, and More