Circolo's development required advanced rendering capabilities, so the team forked Phaser 4.0 and added full WebGL 2.0 support. This upgrade provides modern GPU features and stronger foundation for shaders and visual effects.
WebGL 2.0 Benefits
- GLSL ES 3.0 shading language with proper array support
- Better texture handling with NPOT texture support, tiling, and mipmaps
- Reduced VRAM usage and multisampled renderbuffers for MSAA
- Advanced rendering through multiple render targets and hardware instancing
- Performance gains with vertex array objects reducing binding overhead
Cross-Platform Architecture
The game uses TypeScript with custom Phaser framework, packed into native binaries using Rust. Current targets include:
- Windows, Linux, and Mac (available now)
- Mobile builds (possible without rewriting)
- Console ports (potential future option)
Be sure to check Circolo's devlog for more updates.