Learn how to import, load, and play sprite sheet animations in Phaser 4. This tutorial walks you through the essential steps to bring your game sprites to life.

Scott brings you another Phaser 4 tutorial that will show you how to:

  • Import and load your sprite sheet
  • Add and position your sprite on scene
  • Create and play your spritesheet animation

Import Your Sprite Sheet

Place your sprite sheet image in your project folder. Ensure your Phaser project can access the file.

Load the Sprite Sheet

Load your sprite sheet in the scene's preload method. You'll need:

  • A nickname to reference it later
  • The file path
  • Frame dimensions for each individual sprite

Add and Position the Sprite

Create a sprite in your scene's create method by providing X and Y coordinates plus your sprite sheet nickname. Store it in a variable for later use.

Create Animation Configuration

Build your animation object with these settings:

  • Key (animation nickname)
  • Frame rate
  • Repeat count (use negative one for looping)
  • Frame numbers from your sprite sheet

Play Your Animation

Reference your sprite and play the animation using the key you created. You can specify individual frames or use start and end frame numbers for simpler configurations.

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