Learn how to import, load, and play sprite sheet animations in Phaser 4. This tutorial walks you through the essential steps to bring your game sprites to life.
Scott brings you another Phaser 4 tutorial that will show you how to:
- Import and load your sprite sheet
- Add and position your sprite on scene
- Create and play your spritesheet animation
Import Your Sprite Sheet
Place your sprite sheet image in your project folder. Ensure your Phaser project can access the file.
Load the Sprite Sheet
Load your sprite sheet in the scene's preload method. You'll need:
- A nickname to reference it later
- The file path
- Frame dimensions for each individual sprite
Add and Position the Sprite
Create a sprite in your scene's create method by providing X and Y coordinates plus your sprite sheet nickname. Store it in a variable for later use.
Create Animation Configuration
Build your animation object with these settings:
- Key (animation nickname)
- Frame rate
- Repeat count (use negative one for looping)
- Frame numbers from your sprite sheet
Play Your Animation
Reference your sprite and play the animation using the key you created. You can specify individual frames or use start and end frame numbers for simpler configurations.