More examples by Samme demonstrate core mechanics for building games and visual effects with Phaser. Be sure to check out each code example to understand how to implement these effects in your Phaser projects.
Fireworks

A particle system demonstration with two emitters. Rockets launch upward then trigger burst particles on death, creating realistic firework explosions with alpha fade effects.
Tween Platform Velocity

A physics playground featuring a moving platform controlled by velocity tweens. The demo includes:
- Arcade physics with gravity
- Platform with stepped easing timeline
- Collision detection between sprites and groups
- Ball grid alignment system
Run Mummy Run

An endless runner with scrolling mechanics. The player automatically runs forward while obstacles spawn periodically. Features include:
- Dynamic world bounds following the rabbit sprite
- Parallax background scrolling
- Timer system tracking elapsed time
- Collision handling with immovable obstacles
Metaballs Rainbow

A canvas-based visual effect creating organic blob shapes. Uses radial gradients and composite operations to blend multiple moving circles into flowing metaball forms.