HEXSTORM: Tears of Arcadia Is Now on Phaser v4
4K Art, Overhauled Terrain and a Brand New Comic Builder
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Read MoreEverything you need to know before deciding whether to migrate.
The seventh edition of Gamedev.js Jam just wrapped its biggest year yet. 495 entries, nearly 2,800 developers, and a Phaser Challenge with 15 winners.
Build real games, understand how things work, and actually ship.
A cleaner, more powerful way to handle visual effects in Phaser 4, no more juggling FX and Masks separately.
How a three-person team built a game that lives at the bottom of your screen, and proved that Phaser is far more than a browser game engine.
A beginner-friendly series that guides you from zero to a fully playable browser game using Phaser 4.
A top-down survival prototype where light is your only weapon, available free on itch.io.
A stage-based ore mining game by Snack Games, available free on the Verse 8 platform.
After months of beta testing, the full release is officially out.
The first major point release of Phaser 4 ships cleaner architecture, more powerful mipmap control, and important fixes for the ESM module build.
On staying faithful to a classic, tackling level design, and the power of Phaser Editor.
Everything you need to go from zero to building your first 2D game.
Physics-based swinging where momentum is everything.
The Phaser 4 WebGL renderer has been rebuilt from scratch. Here's what changed.
Every room in the overworld is a level. Every level is made by someone just like you.
25 teams, one theme, and 24 hours to build a game from scratch.
Emanuele Feronato's most complete level selector yet, and the source code is available.
Light versus darkness. Simple premise, genuinely fun.