Building games with AI is now accessible to everyone. In this tutorial by Peter Yang, you'll learn how to build a retro space shooter using Phaser and Claude Code, an AI coding assistant that handles the technical work while you focus on game design. Peter builds games with his seven-year-old daughter, who doesn't even know how to type yet.
The Five-Step Game Development Process
Set up your project with Cursor and Claude Code, find free pixel art assets (Peter uses a pack by Animus), and draft a game spec using Claude's "ask user question" feature. Then build through three playable milestones and deploy your game using GitHub and Vercel.

What You'll Build with Phaser
- Vertical scrolling shooter mechanics
- Enemy waves and power-up systems
- Boss battles with health bars
- Visual effects like screen shake
- Real debugging scenarios
Perfect for parents building with their kids. Source code and demo included.