Darkness of the Dungeons is a browser-based dungeon crawler developed by Artem using the Phaser HTML5 framework. The game demonstrates procedural generation and roguelike mechanics in a web environment.
Game Overview

Players navigate procedurally generated dungeons filled with enemies and challenges. The game emphasizes exploration and strategic combat through:
- Procedurally generated dungeon layouts
- Resource management mechanics
- Increasing difficulty levels
- Classic top-down perspective
Technical Implementation
The game leverages Phaser's capabilities for browser-based gameplay. The framework handles animations, physics, and user input efficiently. This approach eliminates the need for plugins or additional software.
Community Reception

The project gained attention in the JavaScript community on Reddit, where developers discussed its implementation and design choices.