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Multitouch
Phaser 4.1.0
Phaser 4 examples
Multitouch
5
examples
Examples
5
Multi-Touch Drag
Demonstrates how to enable multi-touch dragging by adding extra input pointers and making multiple Game Objects interactive and draggable simultaneously.
Multi-Touch Game Object Events
Demonstrates how to enable multiple simultaneous touch pointers and handle pointer events on several Game Objects at once.
Multi-Touch Hover States
Demonstrates how multiple pointers can independently trigger 'over' and 'out' events on interactive objects simultaneously, enabling multi-touch hover detection.
Multi-Touch Input with Multiple Pointers
Demonstrates how to enable support for multiple simultaneous touch points by adding extra pointers to the input manager and tracking their individual states.
Multi-Touch Piano
A demonstration of multi-touch support using a playable piano. It shows how to enable multiple simultaneous pointers and handle interaction events across several objects at once.