Phaser 4 examples

Pointer

  • 12 examples

Examples 12

Drag to Draw RectangleDemonstrates how to dynamically draw a rectangle on the screen by using pointer events to track initial click coordinates and current drag position.Drawing Sprites with Pointer MoveDemonstrates how to create and place sprites along the path of the pointer while it is held down and moving across the screen.External LinkDemonstrates how to open an external URL in a new browser window or tab using a pointer event on an interactive game object.Input Event ListDemonstrates how to receive an array of all interactive Game Objects under a pointer during an input event by disabling top-only selection.Interactive Card StackDemonstrates how to handle click events on a stack of overlapping interactive images, where the top-most object in the display list captures the input event.Multi Camera CardsDemonstrates how interactive game objects function across multiple cameras with different viewports, zoom levels, and rotations.Multiple Scene Pointer EventsDemonstrates how pointer events are handled across multiple active scenes simultaneously, showing that interactive objects in different scenes can each trigger their own independent input events.Pointer ButtonsLearn how to detect specific mouse buttons (left, right, or both) and disable the browser context menu for custom input handling.Pointer Buttons DebugDetect left, right, and simultaneous mouse button presses using pointer events and the native button state.Pointer DebugDisplay real-time properties of the active pointer, including position, midpoint, velocity, and movement deltas.Pointer Down EventHandle global pointer down events to spawn sprites at the clicked location while tracking the active pointer's coordinates and duration.Pointer Move EventLearn how to use the 'pointermove' event to track the pointer's position and spawn images at its current coordinates.