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Examples/Input/GamepadPhaser 4.1.0

Phaser 4 examples

Gamepad

  • 5 examples

Examples 5

Gamepad Across ScenesDemonstrates how to use a gamepad to control sprites and trigger scene transitions across multiple different scenes.Gamepad AxesLearn how to use gamepad analog stick data (axes) to control sprite movement and direction.Gamepad DebugAccess and display real-time diagnostic information for all connected gamepads, including button pressures, axis positions, and hardware identifiers.Move Sprite with GamepadControl sprite movement and horizontal flipping using connected gamepads, with support for multiple controllers simultaneously.Select GamepadDemonstrates how to listen for the first gamepad interaction to select a controller and then use its directional properties to move a sprite.
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