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Gamepad
Phaser 4.1.0
Phaser 4 examples
Gamepad
5
examples
Examples
5
Gamepad Across Scenes
Demonstrates how to use a gamepad to control sprites and trigger scene transitions across multiple different scenes.
Gamepad Axes
Learn how to use gamepad analog stick data (axes) to control sprite movement and direction.
Gamepad Debug
Access and display real-time diagnostic information for all connected gamepads, including button pressures, axis positions, and hardware identifiers.
Move Sprite with Gamepad
Control sprite movement and horizontal flipping using connected gamepads, with support for multiple controllers simultaneously.
Select Gamepad
Demonstrates how to listen for the first gamepad interaction to select a controller and then use its directional properties to move a sprite.