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Dynamic Textures
Phaser 4.1.0
Phaser 4 examples
Dynamic Textures
7
examples
Examples
7
Copying Images to Dynamic Textures
Learn how to use the stamp method to draw an existing image onto a Dynamic Texture.
Create Dynamic Texture
Demonstrates how to create a new Dynamic Texture at runtime and compose it by stamping multiple frames from a texture atlas using custom scale, alpha, and blend modes.
Dynamic Texture Camera Control
Demonstrates how to use the internal camera of a Dynamic Texture to offset and position content rendered within it.
Dynamic Texture Stamping
Create custom textures at runtime by compositing multiple frames from an atlas using the stamp method, featuring custom blend modes, alpha settings, and sprite-like origins.
Get Pixel From Dynamic Texture
Demonstrates how to retrieve color data from a specific coordinate within a Dynamic Texture using the snapshotPixel method.
Masked Sprite to Dynamic Texture
Demonstrates how to apply an external mask to a sprite and draw the resulting masked image into a Dynamic Texture.
Multiple Dynamic Textures
Create and manage multiple unique textures at runtime by composing atlas frames. Demonstrates using the stamp method to draw, scale, and blend multiple assets onto new dynamic texture instances.