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Timeline
Phaser 4.1.0
Phaser 4 examples
Timeline
10
examples
Examples
10
Add Event Relative to Current Time
Demonstrates how to add new events to a running timeline using a relative delay, causing the event to trigger a specific amount of time after it is added.
Basic Timeline Creation
Learn how to create and play a sequence of scheduled events, including tweens and function calls, using the Timeline class.
Play Timeline On Click
Trigger a sequence of animations, tweens, and particle effects using a Timeline initiated by a pointer event.
Repeat Timeline
Learn how to use the Timeline repeat method to loop a complex sequence of events, including tweens, particle effects, and filter properties.
Timeline Events
Demonstrates how to trigger and listen for custom events at specific timestamps using a Timeline to sequence game logic.
Timeline Relative Timing
Demonstrates how to sequence events in a Timeline using relative offsets with the 'from' property, allowing events to trigger based on the timing of the previous event.
Timeline Run Events
Schedule and execute functions at specific timestamps using the Timeline class.
Timeline Set Action
Demonstrates how to use the 'set' action within a Timeline to instantly update target properties at specific timestamps.
Timeline Sound Actions
Trigger audio playback at specific timestamps in a sequence using the Timeline's sound action property.
Timeline Tween Actions
Learn how to schedule and trigger multiple Tweens at specific timestamps using a Phaser Timeline.