Timeline Run Events
Schedule and execute functions at specific timestamps using the Timeline class.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.atlas('timeline', 'assets/atlas/timeline.png', 'assets/atlas/timeline.json');
this.load.image('bg', 'assets/skies/spookysky.jpg');
}
create ()
{
this.add.image(400, 300, 'bg');
const timeline = this.add.timeline([
{
at: 2000,
run: () => { this.add.sprite(200, 300, 'timeline', 'bat') }
},
{
at: 4000,
run: () => { this.add.sprite(400, 300, 'timeline', 'zombie') }
},
{
at: 6000,
run: () => { this.add.sprite(600, 300, 'timeline', 'spider') }
},
]);
timeline.play();
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);