Entry points
| import | for | holds |
|---|---|---|
@phaser-ae/kernel |
packs, the bakery | createGame, every public type, the 3D maths and drag conventions, colour helpers, tick sources, WebGL2 helpers |
@phaser-ae/kernel/verbs |
game code | move, moveTo, teleport, rotate, scale, tint, show, hide, kill, tag, untag, play |
@phaser-ae/kernel/internal |
world packs only | the raw roster tables and the shared 2D and 3D gathers |
Game code does not call createGame: a bake writes it into the game's engine.ts, composing the manifest's packs in
order, and game code imports the composed game from there. From the kernel itself, the bakery's game gate lets game
code import only the verbs, types and the documented maths helpers.




