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Examples/Game Objects/StampPhaser 4.1.0

Phaser 4 examples

Stamp

  • 3 examples

Examples 3

Stamp Across Multiple CamerasDemonstrates how a Stamp Game Object is rendered across multiple cameras simultaneously, including how to hide it from specific viewports using camera.ignore.Stamp HUDLearn how to use Stamp Game Objects to create UI elements that remain fixed on the screen, ignoring camera movement, rotation, and zoom levels.Stamp With LightingDemonstrates using the Stamp Game Object with the 2D lighting system and normal maps. It shows how a Stamp can receive dynamic lighting from multiple light sources as they move across the screen.
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