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Stamp
Phaser 4.1.0
Phaser 4 examples
Stamp
3
examples
Examples
3
Stamp Across Multiple Cameras
Demonstrates how a Stamp Game Object is rendered across multiple cameras simultaneously, including how to hide it from specific viewports using camera.ignore.
Stamp HUD
Learn how to use Stamp Game Objects to create UI elements that remain fixed on the screen, ignoring camera movement, rotation, and zoom levels.
Stamp With Lighting
Demonstrates using the Stamp Game Object with the 2D lighting system and normal maps. It shows how a Stamp can receive dynamic lighting from multiple light sources as they move across the screen.