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Blitter
Phaser 4.1.0
Phaser 4 examples
Blitter
17
examples
Examples
17
Blitter Alpha
Demonstrates how to adjust the alpha transparency of individual Bobs within a Blitter object.
Blitter and Camera Controls
Demonstrates how to render a large grid of 10,000 sprites using a Blitter object and navigate the scene using keyboard-driven camera panning and zooming.
Blitter Benchmark
Demonstrates rendering performance by batching large numbers of static images using a Blitter object, with the ability to add 250 new bobs on every pointer click.
Blitter Bob Frame Objects
Demonstrates how to create Bobs within a Blitter object by passing specific Texture Frame objects instead of string keys.
Blitter Bob Tweens
Demonstrates how to apply tweens to individual bobs within a Blitter object for high-performance movement and animation.
Blitter Camera Controls (Canvas)
Demonstrates a Blitter object with numerous items being panned and zoomed using camera controls while running in the Canvas renderer.
Blitter Global Alpha
Demonstrates how to set a global alpha transparency for a Blitter object and how it affects individual bobs, including those with their own local alpha settings.
Blitter Physics Benchmark
A stress test demonstrating the performance of the Blitter object while animating thousands of bobs with custom gravity and bouncing logic, featuring a visual object counter.
Blitter Twist Scroller
A high-performance retro demo effect using the Blitter object to render animated text. It demonstrates scanning a font into raw data and applying complex mathematical transformations—such as sine waves, bounces, rotations, and cylinder distortions—to the individual 'bobs' forming the letters.
Blitter with Multi-Atlas
Shows how to use a Blitter object to display multiple bobs, each using a different frame from a Texture Packer multi-atlas.
Canvas Blitter Benchmark
A performance test demonstrating the Blitter object in Canvas mode, featuring hundreds of animated bouncing sprites with manual gravity, bounce physics, and an interactive counter.
Create Bobs from Callback
Demonstrates how to use a custom callback function to programmatically position and initialize multiple bobs inside a Blitter game object.
Interactive Blitter Benchmark
Stress test the Blitter object by clicking to rapidly add hundreds of new objects using multiple atlas frames.
Multiple Blitter Bobs
Demonstrates how to create a Blitter game object and add multiple individual 'bob' instances to it at different positions using a single texture.
Multiple Blitter Bobs from a Texture Atlas
Demonstrates how to create multiple bobs within a single Blitter object using different frames from a shared texture atlas, including relative positioning and horizontal flipping.
Single Atlas Frame Bob
Demonstrates how to create a Blitter Bob using a specific frame from a loaded texture atlas.
Single Blitter Bob
Demonstrates how to create a Blitter object and add a single Bob instance to it at a specific coordinate.