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Phaser 4.1.0
Phaser 4 examples
Tests
4
examples
Examples
4
32 Texture Batch Test
Demonstrates loading and displaying 32 unique textures simultaneously, organized in a grid layout to test renderer batching.
Renderer Batching Test
Demonstrates how the renderer handles multiple textures, shapes, and text objects interspersed to test drawing and batching performance.
Renderer FPS Debugging
Demonstrates how to retrieve and display the current frame rate from the renderer while animating multiple sprites across the screen.
Sprite Stress Test and Frame Capture
Demonstrates rendering thousands of individual sprites and using the renderer to capture and download a snapshot of the current frame.