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Image Light
Phaser 4.1.0
Phaser 4 examples
Image Light
4
examples
Examples
4
Image Based Lighting Orbs
This example demonstrates image-based lighting (IBL) using 360-degree environment maps and normal maps. It shows how applying different blur levels to an environment map simulates varying surface roughness on objects, ranging from matte to mirror-like reflections.
Image Based Lighting with Normal Maps
Apply realistic lighting effects to sprites using normal maps and environment textures, featuring dynamic light source switching and rotation-aware lighting.
Image Light Smoothness
Demonstrates how to toggle a panorama blur filter on an environment map to create smooth image-based lighting effects on sprites using normal maps.
Image Light with Animated Environment
Demonstrates using a Dynamic Texture as an environment map for an Image Light filter, allowing real-time lighting effects to react to a scrolling and animated scene.