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Normal Tools
Phaser 4.1.0
Phaser 4 examples
Normal Tools
3
examples
Examples
3
Normal Tools Facing Power
Demonstrates how to use Normal Tools to dynamically adjust the facing power of a normal map, causing surface normals to bend towards or away from the camera to alter lighting effects.
Normal Tools Filter
Demonstrates how to manipulate a normal map in real-time using the Normal Tools filter, rotating the map data before applying it to a sprite for dynamic lighting and environment mapping.
Normal Tools Ratio
Demonstrates using the Normal Tools filter with the outputRatio setting to create dynamic lighting and specular highlights by applying vector-based calculations to a normal map texture.