Play Timeline On Click
Trigger a sequence of animations, tweens, and particle effects using a Timeline initiated by a pointer event.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.atlas('timeline', 'assets/atlas/timeline.png', 'assets/atlas/timeline.json');
this.load.image('bg', 'assets/skies/spookysky.jpg');
this.load.atlas('flares', 'assets/particles/flares.png', 'assets/particles/flares.json');
}
create ()
{
this.add.image(400, 300, 'bg');
this.add.text(10, 10, 'Click to play timeline', { font: '16px Courier', fill: '#ffffff' });
this.status = this.add.text(10, 30, 'Timeline Progress: 0%', { font: '16px Courier', fill: '#ffffff' });
const crystalball = this.add.sprite(400, 800, 'timeline', 'crystalball');
crystalball.enableFilters();
const glowFX = crystalball.filters.internal.addGlow();
const emitter = this.add.particles(400, 300, 'flares', {
frame: 'white',
blendMode: 'ADD',
lifespan: 1200,
gravityY: -100,
scale: { start: 0.3, end: 0 },
emitting: false
});
emitter.addEmitZone({ source: new Phaser.Geom.Circle(0, -20, 90) });
const timeline = this.add.timeline([
{
at: 0,
run: () => {
glowFX.setActive(false);
glowFX.outerStrength = 0;
glowFX.innerStrength = 0;
},
tween: {
targets: crystalball,
y: 300,
ease: 'sine.in',
duration: 750
}
},
{
at: 1000,
run: () => {
glowFX.setActive(true);
emitter.start();
},
tween: {
targets: glowFX,
outerStrength: 16,
innerStrength: 8,
ease: 'sine.in',
yoyo: true,
duration: 500,
repeat: 3
}
},
{
at: 4000,
run: () => {
emitter.stop();
},
tween: {
targets: crystalball,
y: 800,
ease: 'sine.in',
duration: 500
}
},
{
at: 5000,
stop: true
}
]);
this.input.on('pointerdown', () =>
{
if (!timeline.isPlaying())
{
timeline.play();
}
});
this.timeline = timeline;
}
update ()
{
this.status.setText('Timeline Progress: ' + this.timeline.getProgress() * 100 + '%');
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);