Masked Sprite to Dynamic Texture

Demonstrates how to apply an external mask to a sprite and draw the resulting masked image into a Dynamic Texture.

Masked Sprite to Dynamic Texture, running
800 × 600
GitHub
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.image('mask', 'assets/pics/mask-test2.png');
        this.load.image('pic', 'assets/pics/hotshot-chaos-in-tokyo.png');
    }

    create ()
    {
        const texture = this.textures.addDynamicTexture('maskedPic', 368, 290);

        const pic = this.make.image({ key: 'pic', origin: { x: 0, y: 0 }, add: true });
        const maskImage = this.make.image({ key: 'mask', origin: { x: 0, y: 0 }, add: false });

        pic.enableFilters().filters.external.addMask(maskImage);

        texture.draw(pic).render();

        this.add.sprite(560, 300, 'maskedPic');
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    parent: 'game-container',
    width: 800,
    height: 600,
    backgroundColor: '#2d2d6d',
    scene: Example
};

const game = new Phaser.Game(config);

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