Gamepad Debug
Access and display real-time diagnostic information for all connected gamepads, including button pressures, axis positions, and hardware identifiers.
800 × 600
class Example extends Phaser.Scene
{
text;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('sky', 'assets/skies/lightblue.png');
}
create ()
{
this.add.image(0, 0, 'sky').setOrigin(0);
this.text = this.add.text(10, 30, '', { font: '16px Courier', fill: '#ffffff' });
}
update ()
{
if (this.input.gamepad.total === 0)
{
return;
}
const debug = [];
const pads = this.input.gamepad.gamepads;
// var pads = this.input.gamepad.getAll();
// var pads = navigator.getGamepads();
for (let i = 0; i < pads.length; i++)
{
const pad = pads[i];
if (!pad)
{
continue;
}
// Timestamp, index. ID
debug.push(pad.id);
debug.push(`Index: ${pad.index} Timestamp: ${pad.timestamp}`);
// Buttons
let buttons = '';
for (let b = 0; b < pad.buttons.length; b++)
{
const button = pad.buttons[b];
buttons = buttons.concat(`B${button.index}: ${button.value} `);
// buttons = buttons.concat('B' + b + ': ' + button.value + ' ');
if (b === 8)
{
debug.push(buttons);
buttons = '';
}
}
debug.push(buttons);
// Axis
let axes = '';
for (let a = 0; a < pad.axes.length; a++)
{
const axis = pad.axes[a];
axes = axes.concat(`A${axis.index}: ${axis.getValue()} `);
// axes = axes.concat('A' + a + ': ' + axis + ' ');
if (a === 1)
{
debug.push(axes);
axes = '';
}
}
debug.push(axes);
debug.push('');
}
this.text.setText(debug);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.WEBGL,
parent: 'game-container',
width: 800,
height: 600,
input: {
gamepad: true
},
scene: Example
};
const game = new Phaser.Game(config);