Simple Arcade Physics Body
A basic demonstration of creating an Arcade Physics body with velocity, gravity, and world boundary collision.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
const block = this.physics.add.image(400, 100, 'block');
block.setVelocity(100, 200);
block.setBounce(1, 1);
block.setCollideWorldBounds(true);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'game-container',
physics: {
default: 'arcade',
arcade: {
debug: true,
gravity: { y: 200 }
}
},
scene: Example
};
const game = new Phaser.Game(config);