Arcade Physics Sprite Collision

Demonstrates basic collision between two individual physics-enabled sprites, including setting velocity, bounce, and world boundary constraints.

Arcade Physics Sprite Collision, running
800 × 600
GitHub
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.image('mushroom', 'assets/sprites/mushroom2.png');
    }

    create ()
    {
        const sprite1 = this.physics.add.image(100, 100, 'mushroom');
        const sprite2 = this.physics.add.image(400, 100, 'mushroom');

        sprite1.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true);
        sprite2.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true);

        this.physics.add.collider(sprite1, sprite2);
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    parent: 'game-container',
    physics: {
        default: 'arcade',
        arcade: {
            gravity: { y: 200 },
            debug: true
        }
    },
    scene: Example
};

const game = new Phaser.Game(config);

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