Round Pixels
Learn how to use the Camera roundPixels setting to ensure sprites are rendered on integer coordinates, preventing sub-pixel blurring even when using non-integer positions or zoom levels.
1024 × 768
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('grid', 'assets/sprites/128x128-v2.png');
}
create ()
{
this.add.image(400.8, 300.3, 'grid').setScale(1.9);
this.cameras.main.setRoundPixels(true);
this.cameras.main.setZoom(1.3);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.WEBGL,
parent: 'game-container',
width: 800,
height: 600,
pixelArt: true,
scene: Example
}
const game = new Phaser.Game(config);