Multi-Scene Camera Management

Learn how to manipulate the cameras of multiple active scenes simultaneously. A central controller scene uses tweens to move, zoom, and swap the viewports of four distinct scenes, creating dynamic layouts and transitions.

Multi-Scene Camera Management, running
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const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.WEBGL,
    width: 800,
    height: 600,
    backgroundColor: '#000000',
    parent: 'game-container',
    scene: [ DemoA, DemoB, DemoC, DemoD, Controller ]
};

const game = new Phaser.Game(config);

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