Multi-Scene Camera Management
Learn how to manipulate the cameras of multiple active scenes simultaneously. A central controller scene uses tweens to move, zoom, and swap the viewports of four distinct scenes, creating dynamic layouts and transitions.
1024 × 768
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'game-container',
scene: [ DemoA, DemoB, DemoC, DemoD, Controller ]
};
const game = new Phaser.Game(config);