Tileset with Margin and Spacing
Demonstrates how to use tilesets that include margins and padding between tiles, covering both Tiled JSON maps and manual configuration via addTilesetImage.
800 × 600
class Example extends Phaser.Scene
{
controls;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/desert.json');
this.load.image('Desert', 'assets/tilemaps/tiles/tmw_desert_spacing.png');
this.load.image('drawtiles-spaced', 'assets/tilemaps/tiles/drawtiles-spaced.png');
}
create ()
{
// 1 - Tilesets loaded from Tiled will having the spacing properties already set
const map = this.make.tilemap({ key: 'map' });
const tiles = map.addTilesetImage('Desert');
const layer = map.createLayer(0, tiles, 0, 0);
layer.setScrollFactor(0.5);
layer.setAlpha(0.75);
// 2 - Tilesets loaded outside of a Tiled JSON file will need the spacing properties set (if
// your tileset has a margin or padding)
const level = [
[ 2, 2, 2, 2 ],
[ 2, 2, 2, 2 ],
[ 2, 2, 2, 2 ],
[ 2, 2, 2, 2 ]
];
const map2 = this.make.tilemap({ tileWidth: 32, tileHeight: 32, data: level });
// addTilesetImage Parameters:
// tilesetName, key, tileWidth, tileHeight, tileMargin, tileSpacing
const tiles2 = map2.addTilesetImage('drawtiles-spaced', null, 32, 32, 1, 2);
const layer2 = map2.createLayer(0, tiles2, 200, 200);
layer2.setScale(2);
const cursors = this.input.keyboard.createCursorKeys();
const controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
speed: 0.5
};
this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig);
}
update (time, delta)
{
this.controls.update(delta);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'game-container',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);