Save Render Texture
Demonstrates how to save a Render Texture into the global Texture Manager, allowing it to be used as a static source texture for other Game Objects.
800 × 600
class Example extends Phaser.Scene
{
rt;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('bubble', 'assets/particles/bubble.png');
this.load.image('dude', 'assets/sprites/phaser-dude.png');
}
create ()
{
this.rt = this.make.renderTexture({ width: 100, height: 100 }, false);
this.rt.draw('bubble', 50, 50);
this.rt.draw('dude', 50, 50);
this.rt.render();
const t = this.rt.saveTexture('bubbleboy');
for (let i = 0; i < 100; i++)
{
this.add.image(Phaser.Math.Between(100, 700), Phaser.Math.Between(100, 500), 'bubbleboy');
}
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
parent: 'game-container',
width: 800,
height: 600,
backgroundColor: '#2d2d88',
scene: Example
};
const game = new Phaser.Game(config);