Batch Stamp Atlas Frames to Render Texture
Demonstrates how to iterate through all frames in a texture atlas and draw them to a Render Texture using the stamp method.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.atlas('megaset', 'assets/atlas/megaset-0.png', 'assets/atlas/megaset-0.json');
}
create ()
{
const rt = this.add.renderTexture(400, 300, 800, 600);
const atlasTexture = this.textures.get('megaset');
const frames = atlasTexture.getFrameNames();
for (let i = 0; i < frames.length; i++)
{
const x = Phaser.Math.Between(0, 800);
const y = Phaser.Math.Between(0, 600);
rt.stamp('megaset', frames[i], x, y);
}
rt.render();
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
parent: 'game-container',
width: 800,
height: 600,
backgroundColor: '#2d2d88',
scene: Example
};
const game = new Phaser.Game(config);