Render Texture to Render Texture
Demonstrates how to draw the contents of one Render Texture into another Render Texture.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('bunny', 'assets/sprites/bunny.png');
}
create ()
{
const rt1 = this.add.renderTexture(0, 0, 400, 600).setOrigin(0, 0);
for (let i = 0; i < 16; i++)
{
const x = Phaser.Math.Between(-200, 400);
const y = Phaser.Math.Between(-100, 600);
rt1.draw('bunny', x, y);
}
rt1.render();
const rt2 = this.add.renderTexture(400, 0, 400, 600).setOrigin(0, 0);
rt2.draw(rt1, 0, 0).render();
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
parent: 'game-container',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);