Batch Drawing to a Render Texture
Demonstrates how to draw multiple instances of a sprite onto a Render Texture in a single pass using a loop.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('brush', 'assets/sprites/apple.png');
}
create ()
{
const rt = this.add.renderTexture(400, 300, 800, 600);
const brush = this.add.image(0, 0, 'brush');
for (let i = 0; i < 512; i++)
{
const x = Phaser.Math.Between(0, 800);
const y = Phaser.Math.Between(0, 600);
rt.draw(brush, x, y);
}
rt.render();
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
parent: 'game-container',
width: 800,
height: 600,
backgroundColor: '#2d2d88',
scene: Example
};
const game = new Phaser.Game(config);