Pixel Art Render Texture

Demonstrates how the pixelArt game configuration affects the rendering of scaled sprites when drawn to a RenderTexture, ensuring sharp edges without blurring.

Pixel Art Render Texture, running
800 × 600
GitHub
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.image('mushroom', 'assets/sprites/mushroom16x16.png');
    }

    create ()
    {
        const rt = this.add.renderTexture(0, 0, 800, 600).setOrigin(0);

        const mushroom = this.add.image(200, 300, 'mushroom').setScale(16);

        rt.draw(mushroom, 400, 0).render();
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    parent: 'game-container',
    width: 800,
    height: 600,
    backgroundColor: '#2d2d88',
    pixelArt: true,
    scene: Example
};

const game = new Phaser.Game(config);

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