Matter Physics Simple Body

An introduction to adding dynamic physics bodies and a static platform using the Matter.js physics engine.

Matter Physics Simple Body, running
800 × 600
GitHub
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.image('block', 'assets/sprites/block.png');
        this.load.image('platform', 'assets/sprites/platform.png');
    }

    create ()
    {
        this.matter.add.image(325, -100, 'block');
        this.matter.add.image(400, 300, 'block');
        this.matter.add.image(450, 50, 'block');

        this.matter.add.image(400, 550, 'platform', null, { isStatic: true });
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#1b1464',
    parent: 'game-container',
    physics: {
        default: 'matter',
        matter: {
        }
    },
    scene: Example
};

const game = new Phaser.Game(config);

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