Matter.js Collision Event
Listen for the collisionstart event in the Matter physics world to detect when two bodies collide and manipulate their parent Game Objects.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
const blockA = this.matter.add.image(0, 300, 'block').setBounce(1).setFriction(0);
const blockB = this.matter.add.image(600, 300, 'block').setStatic(true);
blockA.setVelocityX(10);
this.matter.world.on('collisionstart', (event, bodyA, bodyB) =>
{
bodyA.gameObject.setTint(0xff0000);
bodyB.gameObject.setTint(0x00ff00);
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'game-container',
physics: {
default: 'matter',
matter: {
gravity: {
x: 0,
y: 0
}
}
},
scene: Example
};
const game = new Phaser.Game(config);