Rectangle Set To
Demonstrates how to update a rectangle's position and dimensions in a single call using the setTo method.
800 × 600
class Example extends Phaser.Scene
{
create ()
{
const rect = new Phaser.Geom.Rectangle(0, 0, 8, 6);
const graphics = this.add.graphics({ lineStyle: { color: 0x0000ff } });
graphics.strokeRectShape(rect);
for (let i = 0; i < 11; i++)
{
rect.setTo(rect.centerX, rect.centerY, rect.width * 1.4, rect.height * 1.4);
graphics.strokeRectShape(rect);
}
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);