Decompose Rectangle into Points
Demonstrates how to use the Rectangle.Decompose method to extract the four corner coordinates of a Rectangle geometry object into an array of points.
800 × 600
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ fillStyle: { color: 0x0000aa }, lineStyle: { color: 0x0000aa } });
const points = [];
const rect = new Phaser.Geom.Rectangle(0, 0, 200, 150);
this.input.on('pointerdown', () =>
{
Phaser.Geom.Rectangle.Decompose(rect, points);
redraw();
});
this.input.on('pointermove', pointer =>
{
Phaser.Geom.Rectangle.CenterOn(rect, pointer.x, pointer.y);
redraw();
});
function redraw ()
{
graphics.clear();
graphics.strokeRectShape(rect);
for (let i = 0; i < points.length; i++)
{
graphics.fillCircle(points[i].x, points[i].y, 5);
}
}
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);