Simplex Noise Wrap Toggle
Toggle seamless texture wrapping for Simplex noise by adjusting the noisePeriod property.
1280 × 720
class Example extends Phaser.Scene
{
noise;
toggle = false;
create()
{
const { width, height } = this.scale;
this.noise = this.add.noisesimplex2d({
noiseCells: [ 8, 4 ],
noiseSeed: [ 3, 2 ], // Eliminates some distracting details
noiseIterations: 4,
noiseColorStart: 0x446688,
noiseColorEnd: 0xbbffaa,
}, width / 4, height / 2, width / 2, height / 2)
.setRenderToTexture('noise');
this.add.image(0, 0, 'noise').setOrigin(0);
this.add.image(0, height / 2, 'noise').setOrigin(0);
this.add.image(width / 2, 0, 'noise').setOrigin(0);
this.add.image(width / 2, height / 2, 'noise').setOrigin(0);
this.add.text(10, 10, 'Click to toggle wrap', { fontSize: 24 }).setStroke('#ff8844', 2).setShadow(2, 2, '#333333', 2, true, false);
this.input.on('pointerdown', () => {
this.toggle = !this.toggle;
if (this.toggle)
{
this.noise.noisePeriod = [ 0, 0 ];
}
else
{
this.noise.noisePeriod = [ 8, 4 ];
}
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.WEBGL,
parent: 'game-container',
width: 1280,
height: 720,
scene: Example
};
const game = new Phaser.Game(config);