Noise Power

Demonstrates how the noisePower property affects the visual intensity and contrast of Noise Game Objects.

Noise Power, running
1280 × 720
GitHub
class Example extends Phaser.Scene
{
    create()
    {
        const { width, height } = this.scale;

        this.add.noise({}, width * 1 / 8, height / 2, width / 4, height);
        this.add.noise({ noisePower: 0.1 }, width * 3 / 8, height / 2, width / 4, height);
        this.add.noise({ noisePower: 2 }, width * 5 / 8, height / 2, width / 4, height);
        this.add.noise({ noisePower: 32 }, width * 7 / 8, height / 2, width / 4, height);
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.WEBGL,
    parent: 'game-container',
    width: 1280,
    height: 720,
    scene: Example
};

const game = new Phaser.Game(config);

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