Set Texture Source
Demonstrates how to change the underlying source data of a Texture at runtime, which automatically updates any Game Objects currently using that texture.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('piggy', 'assets/pics/pigchampagne.png');
this.load.image('atari', 'assets/sprites/atari130xe.png');
}
create ()
{
const piggy = this.add.image(400, 300, 'piggy');
const textureA = this.textures.get('piggy');
const textureB = this.textures.get('atari');
this.input.on('pointerdown', () => {
textureA.setSource(textureB.source);
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
parent: 'game-container',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);