Compressed Texture Loading via Configuration
Demonstrates how to load textures by providing a configuration object with multiple compressed formats (ASTC, ETC, PVRTC, S3TC) and a fallback image, allowing Phaser to automatically select the optimal format for the hardware.
800 × 600
class Demo extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.texture(
{
"key": "labs",
"url": {
"ASTC": "assets/compressed/labs-ASTC-4x4-lRGB.pvr",
"ETC": "assets/compressed/labs-ETC2-lRGB.pvr",
"PVRTC": "assets/compressed/labs-PVRTC-4BPP-lRGB.pvr",
"S3TC": "assets/compressed/labs-S3TC-BC3-lRGB.pvr",
"IMG": "assets/compressed/uncompressed/labs.png"
}
}
);
}
create ()
{
const logo = this.add.image(400, 300, 'labs');
this.add.text(400, 570, logo.frame.source.compressionAlgorithm).setOrigin(0.5, 0);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
parent: 'game-container',
width: 800,
height: 600,
backgroundColor: '#2d2d6d',
scene: Demo
};
const game = new Phaser.Game(config);