Compressed Texture Loading

Demonstrates how to load multi-format compressed textures (ASTC, ETC, PVRTC, and S3TC) with an automatic fallback for maximum hardware compatibility.

Compressed Texture Loading, running
800 × 600
GitHub
class Demo extends Phaser.Scene
{
    constructor ()
    {
        super();
    }

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.texture('labs', {
            'ASTC': 'assets/compressed/compressed/labs-ASTC-4x4-lRGB.pvr',
            'ETC': 'assets/compressed/compressed/labs-ETC2-lRGB.pvr',
            'PVRTC': 'assets/compressed/compressed/labs-PVRTC-4BPP-lRGB.pvr',
            'S3TC': 'assets/compressed/compressed/labs-S3TC-BC3-lRGB.pvr',
            'IMG': 'assets/compressed/uncompressed/labs.png'
        });
    }

    create ()
    {
        const logo = this.add.image(400, 300, 'labs');

        this.add.text(400, 570, logo.frame.source.compressionAlgorithm).setOrigin(0.5, 0);
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    parent: 'game-container',
    width: 800,
    height: 600,
    backgroundColor: '#2d2d6d',
    scene: Demo
};

const game = new Phaser.Game(config);

More in Textures36 examples