Compressed Texture Loading
Demonstrates how to load multi-format compressed textures (ASTC, ETC, PVRTC, and S3TC) with an automatic fallback for maximum hardware compatibility.
800 × 600
class Demo extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.texture('labs', {
'ASTC': 'assets/compressed/compressed/labs-ASTC-4x4-lRGB.pvr',
'ETC': 'assets/compressed/compressed/labs-ETC2-lRGB.pvr',
'PVRTC': 'assets/compressed/compressed/labs-PVRTC-4BPP-lRGB.pvr',
'S3TC': 'assets/compressed/compressed/labs-S3TC-BC3-lRGB.pvr',
'IMG': 'assets/compressed/uncompressed/labs.png'
});
}
create ()
{
const logo = this.add.image(400, 300, 'labs');
this.add.text(400, 570, logo.frame.source.compressionAlgorithm).setOrigin(0.5, 0);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
parent: 'game-container',
width: 800,
height: 600,
backgroundColor: '#2d2d6d',
scene: Demo
};
const game = new Phaser.Game(config);