Multi-Atlas

Demonstrates how to load and display frames from a multi-page texture atlas where a single JSON manifest manages multiple image files.

Multi-Atlas, running
800 × 600
GitHub
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');

        this.load.path = 'assets/atlas/';

        this.load.multiatlas('megaset', 'tp3-multi-atlas.json');
    }

    create ()
    {

        //  This frame is in the 1st atlas file (set0/data0)
        this.add.image(0, 0, 'megaset', 'snake').setOrigin(0);

        //  This frame is in the 2nd atlas file (set1/data1)
        this.add.image(0, 100, 'megaset', 'nanoha-taiken-pink').setOrigin(0);

        //  This frame is in the 3rd atlas file (set2/data2)
        // this.add.image(0, 0, 'megaset', 'hello').setOrigin(0); // trimmed
        this.add.image(300, 130, 'megaset', 'bunny').setOrigin(0); // un-trimmed

        //  This frame is in the 4th atlas file (set3/data3)
        this.add.image(64, 300, 'megaset', 'contra3').setOrigin(0);

    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    parent: 'game-container',
    width: 800,
    height: 600,
    scene: Example
};

const game = new Phaser.Game(config);

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